Post by purdindas on May 30, 2018 20:42:28 GMT
As promised, here is a quik summary of the teams I have been using this year;
Bretonnians
I used these first at the UKTC and had a bit of a mare if I'm honest. My skill choices were fundamentally wrong. I should have opted for blodgers everywhere as this seems to be their strong suit. I finished 1-1-4.
I net used them at Monkey Bowl and had better fortune. I took as many blodgers as I could along with the excellent star player Dolfar Longstride (jack of all trades elf). I finished 2-0-1 with them.
They play a little bit like Norse but also a bit like Amazons but they are very much their own beast.
Blitzers:
The catch gives you a good hand off option if you need to get out of a jam or score quickly.
Dauntless is useful against many teams but acts as more of a surprise to opponents. Dauntless ball carriers can also be useful for moving the ball if necessary.
Blodge is your friend and I'd highly recommend taking it en masse.
Blockers:
Wrestle is interesting but does not sync well with skills like guard. I like to keep one of these in a linebacker position to discourage solitary runners and I favour blitzing ball carriers with them.
Linemen:
These guys drop like flies but fend is great for upsetting your opponent.
The team is immensely fun to use and I look forward to picking them up again in future now that I think I know how to use them properly. In regard to their suitability for a tournament such as Eurobowl; well that remains to be seen. I don't think many nations will field them but for those of you who haven't played against them, I'd recommend familiarising yourself with them because they do have the capacity to upset people who are not used to playing against them.
Humans
I took humans to Bridie Bowl and achieve a record of 2-0-1 and Monkey Bowl achieving a record of 1-1-1.
Everyone knows about humans. They are one of my favourite teams in blood bowl purely because they are a bit of a challenge to use competitively. They have received a boost recently from the catchers becoming cheaper but this is not really enough IMO to make them viable. They also get a boost from being tier 2 but unless we have an expert player; I would not recommend we take them in future.
Necromantic Undead
I took Necros to the NAF champs and got a record of 3-1-2 and also to Granite Bowl where I achieved a record of 3-0-2
I've really pushed for someone to become proficient with this team and I still think this is a worthwhile goal as they perform well at Eurobowl. The boost the receive from being a tier 2 team really makes them competitive.
Golems:
Difficult to block both of them up so they are problematic to use offensively. Their real strength lies in acting as a road block. Strength 4 and Stand firm can be very frustrating for your opponent if you use them correctly.
Werewolves:
I have surfed more players using these than I normally do with a norse team with 5 frenzy. Movement 8 really gives a massive advantage and can also give you extra mobility on offence and defence.
Ghouls:
Fragile and need to be protected. They are probably your primary your primary ball handlers however.
Wights:
Normally these are given guard. Decent enough positionals.
Zombies:
Meat shields. Used to mark up important players on the opposing teams
This team is also very fun to use and I'll definitely be picking them up again at some point.
Bretonnians
I used these first at the UKTC and had a bit of a mare if I'm honest. My skill choices were fundamentally wrong. I should have opted for blodgers everywhere as this seems to be their strong suit. I finished 1-1-4.
I net used them at Monkey Bowl and had better fortune. I took as many blodgers as I could along with the excellent star player Dolfar Longstride (jack of all trades elf). I finished 2-0-1 with them.
They play a little bit like Norse but also a bit like Amazons but they are very much their own beast.
Blitzers:
The catch gives you a good hand off option if you need to get out of a jam or score quickly.
Dauntless is useful against many teams but acts as more of a surprise to opponents. Dauntless ball carriers can also be useful for moving the ball if necessary.
Blodge is your friend and I'd highly recommend taking it en masse.
Blockers:
Wrestle is interesting but does not sync well with skills like guard. I like to keep one of these in a linebacker position to discourage solitary runners and I favour blitzing ball carriers with them.
Linemen:
These guys drop like flies but fend is great for upsetting your opponent.
The team is immensely fun to use and I look forward to picking them up again in future now that I think I know how to use them properly. In regard to their suitability for a tournament such as Eurobowl; well that remains to be seen. I don't think many nations will field them but for those of you who haven't played against them, I'd recommend familiarising yourself with them because they do have the capacity to upset people who are not used to playing against them.
Humans
I took humans to Bridie Bowl and achieve a record of 2-0-1 and Monkey Bowl achieving a record of 1-1-1.
Everyone knows about humans. They are one of my favourite teams in blood bowl purely because they are a bit of a challenge to use competitively. They have received a boost recently from the catchers becoming cheaper but this is not really enough IMO to make them viable. They also get a boost from being tier 2 but unless we have an expert player; I would not recommend we take them in future.
Necromantic Undead
I took Necros to the NAF champs and got a record of 3-1-2 and also to Granite Bowl where I achieved a record of 3-0-2
I've really pushed for someone to become proficient with this team and I still think this is a worthwhile goal as they perform well at Eurobowl. The boost the receive from being a tier 2 team really makes them competitive.
Golems:
Difficult to block both of them up so they are problematic to use offensively. Their real strength lies in acting as a road block. Strength 4 and Stand firm can be very frustrating for your opponent if you use them correctly.
Werewolves:
I have surfed more players using these than I normally do with a norse team with 5 frenzy. Movement 8 really gives a massive advantage and can also give you extra mobility on offence and defence.
Ghouls:
Fragile and need to be protected. They are probably your primary your primary ball handlers however.
Wights:
Normally these are given guard. Decent enough positionals.
Zombies:
Meat shields. Used to mark up important players on the opposing teams
This team is also very fun to use and I'll definitely be picking them up again at some point.