Have you ever wanted to see how a team would play if it had a little more cash and a handful of chosen skills?
If so then try a UKTC practice match.
It is a Resurrection tournament so after any match you get your team back (so no permanent injuries or causalities but then also no improvements).
You get 1,100,000 to spend (up to 2 Star Players allowed but you need to buy at least 11 players first), Halflings can buy a Chief and Goblins are allowed up to 3 Bribes. The skills depend on the race, the worse the race the more the skills (still only one per player);
TIER FOUR (Halfling, Goblin, Ogre) 6 Normal 2 Double
TIER THREE (Chaos, Nurgle, Slann, Chaos Pact, Underworld, Vampire) 5 Normal 2 Double
TIER TWO (High Elf, Elf, Khemri, Necromantic, Human) 5 Normal 1 Double
TIER ONE (all other races not listed above) 5 Normal 0 Double
Glorfindel and I had a match on Wednesday at ELG, he took Halflings with Morg 'n' Thorg while I took my proposed UKTC Wood Elf team. The score was 0-2 to me but we both learnt a good bit about Halflings, and I leant about playing with little to no rerolls.
Halflings can be an effective Tournament team as they get access to the Chief (denying the opponent their expected rerolls) and they get many more skills. The downside is that they need all the rerolls and skills they can get and the most useful skills are doubles.
My Tree was not much use being out weighed by two Trees and Morg so I am still undecided about taking him. My Tackle Wardancer did most of the damage to the Halflings so is still a must take, my Strip Ball Wardancer got the ball off Morg on a one dice block supported by my Guard Catcher, so they are also still must takes.
Garrick and I had half a match (it was possibly the two slowest players ). He took his "normal" Dark Elf team (spammed Dodge on the Blitzers with Wrestle and Block on the Witch Elves) I took a team based on the second best World Cup Wood Elf player (Tree, Tackle and Strip Ball on the War Dancers, with Block, Kick and Side Step on the Catchers).
Even though I did not get to use Kick (my choice to receive was made moot due to a lucky Kick and a Defensive Blitz) I was pleased with the team as I managed to stop Garrick from scoring. He had an easy opportunity but it was too early (turn 6) and he could not keep the ball safe after that. I think I will stick with that roster and skill set for a bit.
Lord Garlack and I had a game. He took a Necro team (using the free models we all got at the World Cup) with Block and Sure Hands on his Ghouls. Tackle and Guard on his Wights, Block on his Werewolves and Leader on a Golem, two rerolls and the change put in Fans. I took the team above (Tree, Tackle and Strip Ball on the War Dancers, with Block, Kick and Side Step on the Catchers).
This time Kick twice worked well, putting him under pressure right from the start (no Defensive Blitzes though) and the Side Stepper made locking off the side line easy even though he had Frenzy. All of my Skills played a role.
I choose to Kick and almost managed to stop him, just a fortunate bounce into the hands of a Werewolf and a lineman being knocked down gave him the touchdown on his turn 8, my OTT failed with a knock down but I did find a way even with his Stand Firm Golems on the end of the LOS. I took a quick and fairly easy two Turn Touchdown in the second half (Dave forced it by committing his two Werewolves to hunting down my Ball Carrier). I did manage to pop his ball on the restart but with Dodging, Throwing and Catching he managed to score after I made a mistake with a less than optimal block with my Tree (which caused a turnover).
Many thanks to Dave for the game. I developed my playbook a bit more, on stalling a Frenzy equipped cage, making 2TT easier and polishing my OTT when the edges cannot be used.
Last week on the Wednesday before the UKTC Adeptus_Fringilla gave me a match, he with his Spanned Mighty Blow Humans and me with my roster as above. It did not take long for the Mighty Blow to kick-in turning my Elves into squishy Halflings.
As such I changed my roster, swapped a Kicking Catcher to a Leader Thrower which allowed me to take an Apothecary. This revised roster really worked in the UKTC, I used the Apothecary in every game, twice to keep a KO'ed player on the pitch and it only failed once. (Note to the wise in a low scoring game turning a KO to a Stunned even for a lineman early in the second half can be a strong move. A good French opponent did that in one of our games.)