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Post by James on Feb 26, 2016 8:07:04 GMT
Also with no doubles and front loading the incentive is for guard spam/dodge spam I.e. 'hitters gonna hit' and halfway house teams suffer. e.g. humans can't compete with equal guard spam on one hand or with a team full of dodge on the other. Norse probably suffer too when faced with more guard.
You could try and weight the deck of the 8 teams with dodge (elves, Wood Elves, Dark elves, Undead, Amazon, skaven, Necromantic, lizards)
J
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Post by Loki on Feb 26, 2016 9:28:59 GMT
At which point does personal preference come in? Basically there have been two diametrically opposite viewpoints illustrated in the last couple of posts i.e. 'Tackle Heavy' - Dwarf & Chorf in the mix and 'Dodge Heavy' see above. At some point you have to start factoring in what people are good with/comfortable taking.
Is it worth at this point filling in the agreed first choices - WElf, Undead, DElf and Lizards and then look at the best mix for the remaining 4 spots including 'ethos' - 'Tackle Heavy', 'Dodge Heavy', 'Rule-set Supported' (Necro/other Elf)?
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Post by garrick on Feb 26, 2016 13:45:23 GMT
My tuppence worth: 8 teams from the following list: - Wood Elf
- Undead
- Dark Elf
- Dwarf
- Chaos Dwarf
- Lizardman
- Skaven
- Orcs
I agree with James that Norse and Amazons suffer from all skills being up front but it is only 5 skills and the French are taking both. Necro, Humans and High Elves only get a Double Skill or 20k. - Necro - James points out that the extra 20k is crucial!
- Human - A Blocking Ogre is good but is it enough?
- High Elf - Can't see tiering being enough to take them.
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Post by James on Feb 26, 2016 15:04:52 GMT
Human will be gash. They need a skill advantage. Per last Eurobowl they were Good day 1 when they out guard. Shit day 2/3.
Another angle is that fewer skills advantages teams with fewer strong players. Woodies, Necromantic spring to mind. As an extreme example imagine where you only got 2 skills; dancers and wolves etc should extend their awesomeness advantage vs the rest. Where you have 11 skills it would be diminished. Dark elves look good for this reason, witches are awesome and front loading is best for them as a team.
J
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Post by Loki on Feb 26, 2016 15:47:21 GMT
On Necro specifically, I know it's a debate in itself (about MB on a WW) but you're either getting the 20k for positionals or Mighty Blow on one of the wolves, which way would people go?
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Post by James on Feb 26, 2016 16:59:25 GMT
Option 1: 2*wolves, MB, block 2*golem, guard, guard Ghoul, sure hands Ghoul Wight 5 zombies 3 rerolls
You need sure hands because MB guy will also eat rerolls. You are perhaps short a guard
Option 2: 2*wolves, block, block 2*golem, guard, guard Wight, guard Wight 2*Ghoul 3*zombie 3*reroll
Option 3: 1 Wolf, MB 2*golem, guard, guard Wight, guard Wight Ghoul, sure hands Ghoul 5 zombies 3 rerolls Ff1, coach, cheerleader
Option 4 2 wolves, block, block 2 golems, guard, leader Wight, guard Wight 2 ghouls 4 zombies 2 rerolls Ff2
Not sure....
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Post by James on Feb 26, 2016 17:27:11 GMT
With further thought. Basically frenzy needs block in my world. Because the chance of a turnover is too high otherwise. I think you do more damage by hitting more often more successfully (across the team). If you leave your MB late he misses opportunities and if you take him early he costs hitting opportunities elsewhere, and pigs rerolls.
Mighty blow on a Wight is an option of course.
J
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Post by Loki on Feb 26, 2016 17:40:12 GMT
My understanding is that the claw/MB combo is the way to go strategy for removing pesky Dwarfs, Orcs, Saurus, etc hence strong argument for
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Post by garrick on Feb 26, 2016 18:33:19 GMT
Option 2 looks strongest to me.
Also we did the maths recently (you weren't there James because you were being buggered on Calton Hill when we discussed it with the Geordies) and you should put any spare points into Fan Factor not Assistant Coaches or Cheerleaders. 3FF is significantly better than 1FF, AC and CL.
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Post by lordgarlack on Feb 26, 2016 18:57:32 GMT
Agreeing with Garrick. Option 2 looks like the choice. High Elves are potentially interesting in my mind, it doesn't take a lot to get them good.
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Post by James on Feb 27, 2016 8:23:22 GMT
I'm not sure high elves get that big of a boost, they need skills more than anything. When tier 2 get 2 or 3 additional skills they look better. You can take 6 positionals that all look far better with a skill (but still a skill shy of Woodies player for player). Pro get 3-skill blitzers.
2 blitzers (dodge, frenzy/tackle) 3 catchers (dodge, dodge, wrestle) 2 throwers 5 line 2 rerolls Apo Ff1
?
Not sure.
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Post by sann0638 on Feb 27, 2016 9:05:38 GMT
More info: We wanted to go live with the registrations on the 1 march but we had some problems and eurobowl.eu will be updated during the coming week. The registration information is attached below and also the updated rules for team building. I hope this will be sufficient for now. Questions will be answered via info@eurobowl.eu (and here) Register The price for the tournament is 1000 SEK per coach and is payed via PayPal. The price is the same for both the Eurobowl and the EurOpen. Included in the tournament fee is (of course) the tournament, lunch on both days and the gift bag. To register the team captain will send an e-mail to info@eurobowl.eu with the information below. We will register the team and send a reply with the information needed to send payment via PayPal. After payment has been received we will send a confirmation and the team will be added to www.eurobowl.eu. Please bring a copy of the confirmation to the event. The information needed for registration. Team name Captain NAF names & numbers Full names & e-mails Eurobowl OR EurOpen Booking the Hotel There is discounted rates arranged at the ELITE Stora Hotellet, Örebro (http://www.elite.se). Information on how to book is included in the registration confirmation. All coaches make their own arrangements and booking the hotel is not mandatory. Team building TIER 1 6 normal skills Wood Elf, Undead, Lizardmen, Skaven, Dwarf, Chaos Dwarf, Orcs, Dark Elf, Norse, Amazon TIER 2 6 normal skills, 1 double skill and 20K extra cash* Chaos, Chaos Pact, Human, Khemri, Slann, Necromantic, High Elf, Elf, Nurgle, TIER 3 6 normal skills, 1 double skill and 50K extra cash* 0-2 Star players, Master Chef, Bribes Underworld, Halfling, Goblin, Ogre, Vampire *A coach may use some or all of the extra cash to buy skills. The rest is added to the team treasury. Skills are priced as follows, 20K for a normal skill and 30K for a double skill. Skill stacking or stat upgrades are not allowed in any way for Eurobowl or EurOpen.
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Post by sann0638 on Feb 27, 2016 9:06:41 GMT
So humans, helves, necro and elves in essence get 1 extra double and one extra normal. Worth a shout in that case? I'd be happy to play any of them, I think (and any of the tier 1, for that matter).
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Post by garrick on Feb 27, 2016 14:04:57 GMT
I agree with Mike the refinement to the team building rules mean we should look seriously at Humans, High Elves, Necro and Peo Elves. It might also mean Norse and Amazons look less attractive.
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Post by HumptyTrump on Feb 27, 2016 22:36:31 GMT
Statistical Analysis of the 2016 World Cup.
Only considering the top 3rd (top 50) of the teams, in order of most contributed to the team points; Wood Elf 44 Lizardman 35 Norse 11 Necromantic Undead 28 Dark Elf 33 Pro Elf 16 Skaven 18 Dwarf 15 Human 12 Undead 35 Chaos Dwarf 13 Orc 11 (the numbers are the number of times the race was used.) Ignoring teams with less than 10 picks.
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