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Post by purdindas on Jun 29, 2018 19:39:09 GMT
Lokis Prospective Roster:
Krox 6x Saurus 5x Skink
3RR
Skills: 5x Block, 1x Tackle on Saurus
Stats and rosters from eurobowl 2016
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Post by purdindas on Jun 29, 2018 19:43:31 GMT
There is a distinct lack of variation in roster building here There is a variation between a frenzy or a tackle skills on a saurus. 2 or 3 rerolls is another thing; Loki - Do you really need 3? What do you find yourself using rerolls on? What else could you potentially spend this cash on? Apo? Is Break tackle worth considering?
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Post by sann0638 on Jul 1, 2018 14:01:30 GMT
Love the research! For me, as soon as you start moving away from block on saurus then 3 rerolls is essential for the two-dice unprotected blocks, and of course the pickup will often need one. Interesting the complete lack of guard, there is an argument for having a skink protector.
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Post by valen on Jul 1, 2018 20:15:42 GMT
Bill is using Lizzies in Euro Open, he is going with Break Tackle on the krox but 5 block. He doesnt like the Prehensile tail getting tied down
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Post by garrick on Jul 2, 2018 18:30:41 GMT
It appears to come down to what to take after Blocking up 5 Saurii. Frenzy looks interesting!
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Post by sadface on Jul 2, 2018 18:54:47 GMT
The placement of the Saurii on the pitch is so critical to the gameplay style of Lizardmen that I feel Frenzy could work against you more often than you'd like, but considering the best performing player took Frenzy it may just be a matter of experience with the skill and knowing when to/not to use it.
It'll definitely be a nice addition to the options available to the Lizardmen. Like I've said on the Norse thread it is the poor man's tackle skill after all.
I've discovered it to be a pain to deal with frenzy in a lot of match ups, and when Ralph used frenzy against me with his Zons that was definitely a nasty surprise and a nice skill choice for controlling the pitch. Considering Lizardmen have somewhat a similar game plan to the Amazons in driving up the pitch, the skill would definitely help creating a larger opening (especially the side lines) to push through.
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Post by mikerushby on Jul 6, 2018 10:28:31 GMT
I think the proposed roster is good.
Frenzy is good for a blitzer, but not great for just blocking. Tackle works passively for tagging up, and when blitzing then the ball carrier is likely to have block anyway, so taking care of dodge probably helps more in my opinion.
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Post by Loki on Jul 9, 2018 14:54:36 GMT
Looking at the roster info and comments above I'll chip in with...
Its very difficult to look past Block as basically you want as many Saurus's as possible to hit every turn hunting the 10's for Inj. If you can't do the hit reliably then it get left later in the turn and may not happen. The form book does give merit to 2x Tackle, 2x Break Tackle. In my own personal view I would probably look at 2x Tackle first as any sort of Elf or even Undead ghouls are hugely inconvenienced by the Tackle/Tail combo and can really stall them getting set properly.
Generally I would say if you are really relying on Break Tackle then you are using your Saurus's wrong, but what I should say is... that is my style, others do it different. In a few games recently I have seen really key moments where Break Tackle would have been an amazing bonus and wouldn't rule out trying it more to see if actually i can make that work (but not before this Eurobowl).
Was speaking to Nippy about Lizards yesterday and his comment on Frenzy was as much as anything else its a threat to keep teams 'honest' on the side lines (obviously it also helps with OTT and things mentioned above)
I think there are also conversations about Wrestle and Guard but I think they are red herrings for Eurobowl and don't really offer you anything more than stuff already discussed.
I would like to put Break Tackle on the Krox as maneuverability is very important for him but the Krox is a big bag of fail waiting to happen I would generally prefer to do little with him and pivot round him (both on attack and defense) until he needs to re-position (and therefore invite some level of fail). TBH if I had the skill to spare for Eurobowl I would actually probably put Stand Firm on him, generally when teams go for 1D or 2d uphill on Krox they assume a fair chance of success with SF you could argue that any 'arrow' becomes a fail as well if all they are trying to do is free the Dodge player you have tagged (who will be one of the assists). However personally I think the point is moot, the benefits of something on Krox are outweighed by the extra Saurus skill whatever it is as they can reliable use it every turn as opposed to the Krox where any points/skills you invest in him are lost the moment you roll that Bonehead 1.
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