|
Post by purdindas on Jul 4, 2018 18:08:14 GMT
DonShula's Prospective Roster 2 Mummies 1 with Guard 2 Wights Tackle and Guard 3 Ghouls Wrestle, Block, Sure Hands Skelly 5 Zombies 3 rerolls 2 Fan Factor Stats and rosters from eurobowl 2016
|
|
|
Post by purdindas on Jul 4, 2018 18:13:43 GMT
Undead are clearly expected to perform.
Is sure hands the best choice on a Ghoul? Looks like the trend is to take two block and a wrestle.
Most people take at least 1 skeleton. I'm not sure why. Anyone care to explain? I often wonder what a undead team with no zombies would be like.
|
|
|
Post by mikerushby on Jul 6, 2018 12:49:35 GMT
Skele has extra movement but lower armour and is typically used as a sweeper and fouler.
Only query I have is do you need the SH Ghoul if you've got 3 RRs? vs the 3rd guard on the other mummy...
|
|
|
Post by sadface on Jul 6, 2018 13:09:07 GMT
Is there also an argument for taking the 4th Ghoul instead of reserves? On the other hand there certainly is an argument for a deep bench for fouling multiple times.
|
|
|
Post by garrick on Jul 7, 2018 14:22:52 GMT
Looks solid.
|
|
|
Post by Loki on Jul 9, 2018 16:18:42 GMT
I would say 4th Ghoul is not necessary with lack of skills. Zombie effectively tie-up many players, you don't want to using a Ghoul for that but can be effective if you are choosing right target.
One of the main reasons (i would assume) for Sure Hands is to protect against cage breaking/leaping Strip Ball'ers as much as 'saving a re-roll' if you have more guard you are more likely to be able to have a guard or two ion cage corners to make it a 2D uphill if they are tying that maneuver; when playing strength teams the extra guard is still useful.
The Sure Hands does give a positive end/mid game advantage of worst coming to worst you have two chances of a pick-up in tackle zones.
Personally, I would probably put Block on Ghoul or Guard on Mummy before Sure Hands.
|
|